Wednesday, August 16, 2023

Game Design - ANI NÚBIA: Fight like a Queen. (CAYO Illustrations/ JoyGG Game Studio)


ANI NÚBIA: Fight like a Queen

Starting its development in 2022 during the Acceleration Program - VAI TEC GAMES promoted by ADE SAMPA. (Agência São Paulo de Desenvolvimento), ANI NÚBIA: Fight like a Queen is a 2D action and adventure game, where you control ANI - a young afro punk Brazilian girl, reincarnated as one of the 7 Priestesses of the reunified Ancient Egypt.

Check below the Teaser Trailer of the prototype that was developed during two and a half months of acceleration:


GENDER
Action & Adventure 2D.

TARGET AUDIENCE
Players from 10 years old.



PLOT

It is said that in the ancient tribes of a reunited Ancient Egypt, there were seven priestesses - one for each tribe, whose secrets were sewn on a piece of cloth, in the form of coats of arms.

Each tribe was protected by a guardian. Of the Seven Tribes of the Nubian Dynasty, only one was protected by the priestess herself.



ROAD MAP

The premise of the game is divided between a country and a continent: Brazil and Africa.

Being a plural girl, ANI is a graffiti artist, break dancer, lover of Hip-Hop culture and good at arcade! In her spare time, she participates in rehearsals at the local Samba School as a youth flag bearer.

When starting the game, in Brazil, the player will be invited to interact with the routine of ANI - a 19-year-old girl who lives with her single mother in the Liberdade neighborhood - close to the center of the City of São Paulo and who dreams of being singer.


Until a premeditated accident changes his destiny forever...


GAMEPLAY

In Brazil, each of your actions will have a type of gameplay that will change the control system, for example: graffiti on the wall of the metropolis, culinary skills when preparing an African dinner with vegetables picked in the back of your home garden and fierce disputes on Arcade machines.


When being transported to the reunited Ancient Egypt, instead of spears, swords and daggers, the young priestess ANI NÚBIA will use a single weapon: her supernatural voice.

Its screams emit electrical discharges that neutralize enemies, enable portals, activate platform movement, and other surprises.

Each of the screams has a color that corresponds to a type of electrical discharge emitted by the voice of ANI, who pronounces some magic words in Yoruba like:


HA-BEN
. (What does "Courage")



I-WA. (What does "Character")

The attack of a certain color will only be effective if it is going to hit a creature that has an element with the corresponding color. So play wisely!

Throughout the adventure, the Gameplay System will feature dynamic battles, exploration moments and puzzles.



BUT HOW TO PLAY?


With JoyCon or Nintendo Switch Traditional Controller:
*Digital / Analog Directional: Walk/ Run
*Y button: Weak Scream
*X button: Medium Scream
*A button: Loud Scream
*B button: Jump
*ZL button: Interact
*ZR button: Special Shout




With the XBOX Controller:
*Digital / Analog DirectionalWalk/ Run
*X buttonWeak Scream
*Y buttonMedium Scream
*A buttonLoud Scream
*B buttonJump
*ZL buttonInteract
*ZR buttonSpecial Shout



With the Desktop or Notebook Computer:
*A e D buttonsWalk/ Run
*buttonWeak Scream
*buttonMedium Scream
*buttonLoud Scream
*buttonJump
*ZL buttonInteract
*buttonSpecial Shout


ENEMIES
As well as the characters, the hand-drawn and painted enemies are based on mythological entities from African folklore such as SINKINDA - who is the personification of Vampirism. (which feeds on people's vital energy)

TECHNICAL AREA

ART STYLE
In Cel-Shading, hand-drawn and painted 2D characters will explore pre-rendered three-dimensional scenarios under side-screen progression.


Powered by Unity, the game's artwork blends:

3D scenarios made up of polygonal graphics with realistic light effects and application of pre-rendered textures.

Characters drawn and painted by hand in Cel-Shading with Mangá techniques - Japanese Comics.

Some visual elements like objects and legends are composed in Pixel-Art.


ART DIRECTION
The look references the colors of Tansian Art, Hayao Miyazaki's anime aesthetics and Pablo Picasso's cubist art.

TRANSITION


I SAW IT


(...) TURN INTO THIS


In just two and a half months, a prototype was developed by the production team during the VAI TEC GAMES Acceleration Program promoted by ADE SAMPA. The JoyGG Game Studio team created two test phases - one consisting of pixelated 2D environments and the other consisting of three-dimensional environments.


SONOPLASTY

Composed by João Fahl. (DJ & Musical Consultant), the central soundtrack of the game began with the process of inspiration and territoriality of the character.

Other instrumentals were produced by Mago Látex. (Rap producer from Minas Gerais, who collaborated with some underground groups in the 90s and created soundtracks for theater plays and audiovisual productions)

The team mapped some of the sets so that the acoustics followed the essence of each setting in production.

Singing Songs and Nostalgic Echoes of the 16-Bit Era!

During the course of the game, the musical art ranges from the rhythms of Hip-Hop Culture to the frenzy of purposeful Electronic Music, with a mixture of styles that encompass diversity and ancestry such as Samba, Blues and Afrobeat.

The sung soundtrack has the compositions of Brazilian MC's Ríncon Sapiência, MC Soffia, TenguSensei and other guests.

All dialogues are dubbed and subtitled in Brazilian Portuguese. The game will also support other languages.

Sound effects pay homage to 16-Bit console classics.

The stage changes will receive specific introductions, captured by the size of the environments so as not to promote the player, the auditory fatigue.

JoyGG GAME STUDIO

As part of the Creation Studio - CAYO Illustrations & Communication, JoyGG Game Studio is formed by a multidisciplinary team that makes up the different areas of activity essential for the creation of the first game - ANI NÚBIA: Fight like a Queen and other projects in development.


CAYO Eduardo
Game Producer
Screenwriter
Art Director
Research Agent

FRANSCISCO Borin
Game Designer
3D Artist 
Tech-Artist

KENNEDY Vinícius
Programmer
Technical director

JOÃO Fahl
Videomaker
Sound Designer
Music Composer

ANDRÉ Del Nero
Research Agent
Attorney




TIMELINE


WHY DO WE NEED A PUBLISHER?

Funding

Marketing Suport

Porting

QA & Localization

Platform Holder Support




PARTNER SUPPORTERS



SAMPA GAMES/ ADE SAMPA/ Cidade de São Paulo

ADE SAMPA supports entrepreneurship in the City of São Paulo through Acceleration Programs, Courses, Training Centers and other opportunities to develop your business.

The participation of the Creative Studio - CAYO Illustrations in one of the Acceleration Programs of SAMPA GAMES by VAI TEC, was essential to leverage the construction of the team of professionals behind the development of the game
ANI NÚBIA: Fight like a Queen, as essential for the national recognition and strengthening of the Electronic Games Sector in the country.
Sites:



PLAYBOR

As one of the first pre-accelerators focused on games, Playbor is a bridge between Brazilian game development studios and global game accelerators.

The founders, consultants and mentors of Playbor were officially hired by ADE SAMPA to apply the methodology of the Acceleration Program of the first edition of SAMPA GAMES and mainly, for the consolidation of the program in the acceleration calendar of the business development agency. One of Playbor's mentors - Marcelo Freitas, was instrumental in mediating the organization and technical schedule of activities so that the development of the prototype of the game ANI NÚBIA: Lute como uma Rainha was masterfully completed within a period of two and a half months.




AEMC - Associação Educacional Maria do Carmo

Founded in 2015, AEMC - Associação Educacional Maria do Carmo is a Brazilian institution, which operates in different areas of Culture, Education, Sport, Citizenship and Social Assistance. Committed to the future of a more humane and supportive society, today, AEMC develops more than 7 social projects to rebuild a new path of opportunities.



spice studios

The 3D Computer Graphics, Motion Design and Audiovisual Productions Producer develops works for Santander, Brahma, BIC, HBO, TIM, Badoo, Carrefour and other major brands. In partnership with one of the JoyGG Game Studio team members, spice studios are currently developing Metazoo - a virtual reality game that features a zoo in the metaverse.

Inspired by the mechanics of Pokémon Snap, in Metazoo, the player must visit the different regions of the Cerrado to recreate the animals of the local zoo. Carrying a camera, the historian should take the best tourist portraits..


Sanatório Produções

Sanatório Produções is an independent production company that works with the 5 Elements of Hip-Hop Culture. (MC - DJ - Break - Graffiti - Knowledge) which works as an audiovisual production studio located in the Municipality of Osasco, a phonographic label for a conglomerate of Rap artists, a program transmitted on Youtube and a local Radio station. The development team performs the recording of the soundtrack and sound effects in the studio of this production company.


*Foto de João Ferreira Nobre.

TenguSensei

MC (Master of Ceremonies) active in Brazilian Hip-Hop Culture since the late 90's, Grão-Mestre TenguSensei (TenguSensei the Gran-master) is the artistic code name of Cayo Eduardo - Entrepreneur of CAYO Illustrations and one of the founders of JoyGG Game Studio.

Transiting between Buddhist sayings and martial arts teachings from the land of the rising sun in abstract instrumentals, TenguSensei signs part of the poetic compositions of the soundtrack of ANI NÚBIA: Lute como uma Rainha (ANI NÚBIA: Fight like a Queen for exemple Cabelo Fuá - the song that opens the non-interactive scene from the game.
       



PROTOTYPE DEMO

Currently, the game ANI NÚBIA: Fight like a Queen is with only 7% of the development completed. In order to collect feedback from players, JoyGG Game Studio has made available on the network a prototype demo with the core implementation of the Gameplay System so that the development team can refine and perfect the final version of the game.

Click HERE to download, try the prototype demo with any of the supported controller options.